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Game−Theoretic Agent Programming in Golog Under Partial Observability

Alberto Finzi and Thomas Lukasiewicz

Abstract

We present the agent programming language POGTGolog, which integrates explicit agent programming in Golog with game-theoretic multi-agent planning in partially observable stochastic games. It deals with the case of one team of cooperative agents under partial observability, where the agents may have different initial belief states and not necessarily the same rewards. POGTGolog allows for specifying a partial control program in a high-level logical language, which is then completed by an interpreter in an optimal way. To this end, we define a formal semantics of POGTGolog programs in terms of Nash equilibria, and we specify a POGTGolog interpreter that computes one of these Nash equilibria. We illustrate the usefulness of POGTGolog along a rugby scenario.

Book Title
Proceedings of the 29th German Conference on Artificial Intelligence‚ KI 2006‚ Bremen‚ Germany‚ June 14−17‚ 2006
Editor
Christian Freksa and Michael Kohlhase and Kerstin Schill
ISBN
978−3−540−69911−8
Pages
113−127
Publisher
Springer
Series
Lecture Notes in Computer Science
Volume
4314
Year
2007