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The Entropy Method in Decision and Game Theory

Ron Peretz ( Bar-Ilan University )

In recent years connections between information theory and repeated games have been established. Three such connections will be exemplified.
The first example will be a one-player game (decision problem). A fixed game (maximisation of an objection function) is repeated n times. The player (decision maker) has to device an m(n)-space algorithm with the objective of maximising the average of the objectives of the n problems. The asymptotic optimal solution is an analogue of Shannon's channel capacity.

The second example will be a two-player repeated game in which each player is subject to a different memory (recall) constraint. The asymptotic min-max value of this game is characterised in terms of the value of a one-stage game in which the player with smaller memory is restricted to play strategies with high entropy.

The third example is will be a three-player repeated game with memory constraints. Here, the existence of an asymptotic min-max value is an intriguing open problem. If time permits, a few recent developments towards this problem will be mentioned.

 

 

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